Thursday, July 7, 2016

Baroque environment WIP

Something Im working on here and there to practice a bit, might finish this thing one day

Responsible for everything, except the skeleton models.
Most stuff was textured in substance painter or designer procedurally, all assets from the same families share re-usable bit maps and one master material with most parameters exposed




Friday, July 1, 2016

Creature study

Decided to get my feet wet with some creature creation. This is quick sculpt to mess around. The general shapes and silhouette could be better, but w/e, the next one will be better:

    Single texture pass & final render:



   zBrush: