Thursday, January 21, 2016

Level layout

As the first assignment of this spring semester, we were task to design a level layout for a Mario themed 2-D platformer game . As a fan of atmospheric games, I decided to choose a more of ahorror theme for this level. 

For the introduction phase the player will start out in a forest / cliff area and enter a mansion where he will get trapped and be forced with a series of challenging tasks and goals that he will need to accomplish in order to succeed:



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