Monday, November 23, 2015

Board Game commercial

For this assignment we had to create a commercial for our board game. We had a bit over a week to create it.

Thursday, November 5, 2015

China town progress: Props

Our class is currently working on polishing materials and previously made props. Decided to share some pics of the progress. My assigned task was to make the balconies and fluorescent lights, but since one of our class member dropped out, I decided to go ahead and model the trash (not very good..yet), monitors, all walls (for this level), stores and street barriers. Over the next week we will be fixing our materials and probably adding more props.






Tuesday, October 20, 2015

Chian town WIP's

A few work in progress pics of the level I'm currently working on. Obviously still a very long way to go. Keep in mind that the lighting and composition were pretty much done fast for a preview, I haven't really focused on them that much. Enjoy!

 
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Monday, October 19, 2015

Arena Print and Play!


For this part of the assignment we had to make a printable version of our game. We had to create game mechanics, art work and work on the balance to make the game enjoyable.


   

Wednesday, October 7, 2015

Work in progress on the environment

Here's a screenshot from the "World building" assignment part. We were meant to assemble out modular kit assets into a world that would look more or less believable. The lighting and materials were not required, but I did it just because I felt like its a very important part in the composition, especially for a night scene.

Thursday, October 1, 2015

Board Game art statement, theme & color palette

 The game takes place in times of ancient Rome during the gladiators fights. The numbers will go up to 6, the higher the number the more powerful the card and character on it.


Concept statement:

You  and your opponent are both commanders of gladiator teams that will fight each other in a coliseum. However, you have to pick your gladiator by the first come first served basis since you truly have no idea about how strong the gladiators are. Acquire a more powerful team faster than the enemy commander and dominate the coliseum!



Short Theme explanation:

The game is about gladiators in ancient times. It would make more sense to make the game look more like Magic the gathering. A bit similar color palette with a lot of warmer colors and worn off style.










Color palette:

Monday, September 28, 2015

Work in progress

Work in progress picture from the environment. Still a very long way to go, but I feel like we can slowly start to get the feeling of it.

 

Assasin's Creed revelations: Trailer

For this assignment we were provided with around 20 minutes of in game footage of Assassin's Creed: Revelations. For this assignment we had to use Adobe premiere pro and had one week to complete it.

Sunday, September 27, 2015

PnP game analysis: UNO


For this assignment we had to Print and play an existing game and analyze it via deconstruction. Ive decided to choose UNO.


Here's a brochure:


Additional info that wasn't included on the brochure: 

Role of chances in the game: The aspect of chance in this game is quite important and essential. It makes the game more fun to play by giving each player a chance of picking different cards with a small chance of picking good ones (action cards) which all players hope to pick during the game.

Wednesday, September 23, 2015

Putting stuff together

It's been a while since the last update. During that period we learned to UV stuff in Maya and texture our assets I also had some extra time to play around with the lighting a bit. Keep in mind that those pics only have modular assets and rough textures for the most part, no proper material set up, bump maps, specular or anything like that yet and of course just test lighting. Next we gonna model props.


Sunday, September 20, 2015

Modular kit

We needed to construct a modular kit so that we could build a level out of it. Everything clicks together well in my opinion. When doing the textures I tried following the reference and make sure everything goes together pretty well. Those are my personal favorites:


 

Those were done strictly with Photoshop

Tuesday, September 8, 2015

The modular kit

Some of the simple modular and thematic props that were made to fill out the world of the future environment as a "base layer". Everything seamlessly snaps together. Tried to keep the polycount low.


Monday, August 31, 2015

Previous project: Movie posters TF2 style


Since I don't have acess to my current 3d project and the props I made, heres a older project that I made in 2012.

This project consisted of replacing infamous movie characters on their movie posters with original characters from the video game "Team Fortress 2". Time taken to complete the project: 2 days. All TF2 characters were designed and made by Valve.

These two posters are my favorite, but you can see the project with the other two on my Behance profile.

Luckly enough this project got featured on Kotaku and Behance.






Thursday, August 27, 2015

Favorite trailer

The first trailer ever released for Battlefield 4 is definitely one of my favorite trailers (if not my favorite) of all time. I like the action, music sync and especially the graphics (they were considered really good at the time when the trailer came out).


Monday, August 24, 2015

Apartament from a concept (personal project)

In this project I aimed to practice my High Poly modeling skills as well as environment creation. This was done before college as a learning process that helped me transition from 3DS max to Maya.

Note that the concept art piece wasn't created by me.

 


Thursday, August 20, 2015

Throne Room (Freshman year assignment)


An assignment that was given to us during the spring semester of the Freshman year for 3D class. The idea was to create a miniature room from mosly raw materials that will depicit an more or less believable office environment.

Monday, August 17, 2015

High poly assault rifle

A quick project that I worked on this summer. Several tutorials have been watched and analyzed in order to complete this high poly model. I might make a low poly one and unwrap it if I make time for it in the future.

Please not that this model is one of the first models made in Maya by me as I'm trasitioning from 3ds max, so this is a learning experience.

Unfortunately there is no AO render at the moment because I simply don't know how to do it yet.



Game Art process blog

This blog is mainly dedicated to WIP's and Final versions of projects that I will be working on.